How to Play Sundered
Sundered is a system of agency, risk, and creativity. Every decision matters, and every resource is in your hands. Here’s how to jump in and play:
Character Basics
Create Your Character:
- Assign ability scores: Strength, Agility, Constitution, Knowledge, Wisdom, Influence
 - Pick 2 abilities to be proficient in.
 - Choose an Echelon (unlocks unique powers).
 - Choose two proficiencies.
 - Pick Disciplines tied to abilities.
 
Know Your Pools:
- Source Dice (SD): Fuels everything. Starts at 6d6; increases at higher levels.
 - Hit Points: Based on your Source pool (ex: 8d8 = 64 HP).
 - Movement: 50ft of movement (base for characters 4-6ft height)
 - Proficiency: Sets how many SD you can spend without Strain (Proficiency Cap).
 
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Use this as your turn‑by‑turn cheat sheet for Sundered 5e.
How to Take a Turn
- Spend Source / Movement — Take Core Actions, enhance attacks, or boost spells.
 - Roll Check — d20 + Ability Mod (+ Proficiency if proficient) vs target’s relevant ability score.
 - Resolve Outcome — Deal base damage (Ability Mod + Proficiency) plus any SD committed.
 - React / Counter — Spend SD to block, parry, or counterspell.
 
At a Glance
- Base Movement: 50 ft (adjust by size & Constitution).
 - Core Action: Spend 2SD, 20ft Movement, or 1SD + 10ft Movement to Attack, Cast, or special
 - Spell Cost: Core action + spell level in SD
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- Scaling: +1 SD or 10ft Movement ⇒ + damage/effect
 
 - Replenishment (Combat): Out of Combat: Automatically regain Source Dice equal to your proficiency every unstressed hour.
 
Example Turn
- 
On her turn: Vera moves 30ft and spends her last 20ft of Movement on a Core Action to melee attack (Agility vs target’s Agility). She spends 2 Source Dice to make annother Core Action: attack, and commits +1 SD to boost its damage.
 - 
Outside her turn: An enemy casts a level 1 spell targeting her Constitution. She spends 3SD to roll a counterspell check, adding her Knowledge + Proficiency vs the caster’s roll. She fails the check but the damage is reduced by +1 from her Strength Modifier.
 
3 Ways to Push Your Limits
- Movement ⇒ Action — Turn positioning into immediate offense or defense.
 - Movement ⇒ Source — Trade movement for power at a critical moment.
 - Extra SD for Scaling — Overpower a hit or extend a spell’s damage/range/targets/effects.
 
When You’re Targeted
- Block: Spend SD; Strength vs incoming damage → absorb damage.
 - Parry: Spend SD; Agility vs melee damage
 - Counterspell: Match SD of the spell; roll your casting ability vs caster’s roll.
 
Tip: Conversions, check formats, and passives live on your sheet—use this page to drive moment‑to‑moment choices.
Play boldly. Trade, spend, convert, and shape every encounter with the resources you control.