Pets
A pet is a loyal animal or mount that fights, travels, and explores by your side. Unlike familiars, pets are natural or magical creatures that rely on your guidance for most actions. Pets are hardier than familiars but less versatile, cannot use your Source, and do not share in Echelon bonuses. They serve as companions, protectors, and allies.
Pets follow Familiar rules with several key differences:
- Loyal animals or mounts
- Rely on your guidance
- Do not gain Echelon bonuses
- Do not link Source
- Cannot use your Source
Pet Tiers
Pets follow the same rarity scale as Familiars, and have their own Source Pool according to their tier:
- Common
- Uncommon
- Rare
- Heroic
- Legendary
- Mythic
Pet Hit Points
Pet HP = Your Total HP/# of pets
- More durable than Familiars
- Less versatile
Pet Status & Discipline Checks
- Pets cannot make Discipline Checks
- They can suffer status effects (e.g., fear, poison, paralysis)
If a pet is targeted by a check or effect:
- Use the owner's relevant ability score
- Apply modifiers + proficiency if applicable
Note: Pet size is limited by Proficiency (see Size Limits for Familiars, Pets, and Summons). If a pet exceeds Humanoid in size, attacks that require a "hit" to deal damage or apply an effect target the owner's Constitution instead of Agility.
Pet Range
- Must be within 120ft to issue direct commands
- On the same plane, pets follow prior orders if within natural ability
- Pets remain active unless destroyed by external circumstances
Pet Attributes
Pets follow item attribute rules and may have up to 9 attributes
Each Pet has:
- 50ft movement per round
- Press the Attack, Dig In, Arcane Advantage
- Attack rolls use your proficiency
- Pets may use techniques/spells they know with their Source
Pet Rolls
Pets use the character’s proficiency for all combat rolls.
- d20 + proficiency
Example:
Your pet makes a melee, ranged, or spell attack = d20 + Your Proficiency
Movement Conversion Table
Action | Pet Movement Cost |
---|---|
Interact with object | 5ft |
Melee/Ranged attack | 20ft |
Spellcasting | 10ft × spell level + 20ft |
Pet Actions & Control
- Pets follow your intent, acting semi-autonomously:
- Attack known threats
- Move to specified locations
- Defend allies
Core Action: Command
When you Command your Pet, attacks or spells use your spell modifier and proficiency.
Spend 1 Core Action (or equivalent) to:
-
Control your Pet, using its movement and SD
-
Activate your Pet's attributes (techniques)
Example: Activating your pet's attributes/techniequs costs 2 Core actions or Equivalent -- Core action: Command and a Core Action + Technique Level